![]() Dual dagger can really pump up initiative. ![]() (on weapons) The initiative modifiers on both weapons (dual wield) are added. (abilities) Battle reflexes + 4 initiative. The order of "acting" in combat is governed by the initiative stat/system. The combat turns are simultaneous: both your party and your opponents get to act during the same turn. Some potions & posion debuffs (consumables) can affect speed. Various spells can affect (movement) speed Cold Shock, Move as the Lighting. There is a belt item that provides +1 speed. Warcraft talent at any tier provides +1 speed. Similar system with Firaxis's XCOM series, only better since it allows you to manually path (requirement since pathing in very important in this game - floor plate triggers, hidden/detected traps, enviroment hazards, attacks of opportunity, etc ) Speed parameter (alterable via buffs/debuffs during combat) controls the maximum number of hexes for movement during a turn. One can get and extra "action" per turn (with reduced initiative) using the lvl 4 of the spell "Move as the Lighting" buff. Retrieved August 13, 2015.By default All actors can perform 1 move action ( dependent on speed ) and 1 (special)attack/cast spell/use belt item/interact with object/switch weapon sets. ^ Nakamura, Darren (February 15, 2015). ![]()
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